The dodge mechanic is bad tied to the same button as the run, it frequently doesn't trigger correctly and resulted in many frustrating deaths. The enemies stay largely the same for most of the game, and nothing really tests your skills more than just faster or bigger things to fight. The act of whittling down an enemy's darkness with the light is satisfying and certain weapons like the flashbang and the shotgun feel particularly good, but the combat never really fully clicks for me. All enemies must be put in a stunned state before defeating them, so shining a flashlight on them is critical before blasting foes with revolvers, shotguns, and flare guns. Alan Wake is mainly a survival action game where you must fight off the Taken with lights and guns. This is a huge detractor, but the game still kept me interested until the ending. Unfortunately, the moment to moment writing and dialogue are plainly bad and cliche, and I never once cared for any character because of how dry they came off, both in performance and prose. The story overall is pretty good, and sets up some nice ideas for a world affected in real time by a writer. Alan is then on a mission to find and save his wife as a host of supernatural beings called the Taken try to stop Alan. Quickly, the trip goes south and she falls mysteriously into the lake they are staying next to, and Alan wakes up in a car crash after trying to save her. Alan Wake is a writer who appears in the small town of Bright Falls for a getaway with his wife Alice. While it has exciting ideas, Alan Wake is a product of its time that may be better left underneath the water. Remedy's later game Control is one of my favorite games of all time, and with Alan Wake II on the horizon, I knew it was time to finally see the original all the way through. I've started it a host of times over the years, but couldn't bring myself to the end. But the length, gameplay frustrations, and repetitiveness really hold this title back.Īlan Wake is one of those games I could never get myself to finish. After the first 2 chapters, I was prepared to give this game an 85%. The game does atmosphere brilliantly, but the underlying gameplay is lacking and there are a number of things that I think Remedy should have thought through a little more at a fundamental level. All in all, there are a lot of cool ideas here. I would have preferred about 10 chapters 1 hour each. The game is 6 chapters, some of which take 3+ hours. If you rush through everything, then perhaps it's a 10-12 hour game, but if you're someone who likes to take in the scenery, this can be a 20+ hour game, and it gets very repetitive. Most of my deaths feel cheap rather than earned, and that's never a good feeling in a game - too long. I like the concept behind it (using light to make enemies vulnerable) but the controls and implementation are terrible, to the point that action sequences are frustrating. the story is very messy and difficult to follow - the combat needs a lot of work. + solid soundtrack and good in-game music, albeit a bit repetitive + the setting and general 'feel' of the game is phenomenal. The non-remastered looks almost as good as the remastered. + beautiful visuals, especially for a game that's over 10 years old. It feels like a really enjoyable B movie. + cool concept + fun voice acting and dialog. 23h 12m PlayedI have a love/hate relationship with this game.
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